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"He's
the best General the British have. But he's more interested in not losing than he is in winning." -- General George S. Patton Jr. on British
Field Marshall Montgomery
A faint heart never filled a flush. Previously I’ve written about how
the ability to lose is a crucial part of winning poker. While that should be
plainly obvious, most poker players play as if they have no understanding of the idea at all.
One thing a lot of mediocre poker players do is fixate on avoiding trouble. It’s true that if you have a choice between "trouble"
and "no trouble", and they have the same financial impact, choosing "no trouble" makes sense. But, the critical thing is:
"same financial impact". An example would be repeatedly flipping a (fair) coin with someone. It’s silly, unless you get a thrill out
of having pointless bankroll swings. This rarely occurs in poker.
In poker, the "trouble" situations to avoid are those where you are in trouble but your opponents are not. These are rare. Most of the
time you are in trouble, your opponents are in "trouble" too! It takes two (or more) to tango. To make money at poker you must court
trouble situations. You can’t win just playing no-brainer hands. The point is to make your opponent's trouble more troublesome and more costly
than your trouble.
If I had a nickel for every time I've heard someone complain about the trouble of having AQo or QQ in loose Holdem games, I’d have lots of nickels.
You often lose, but your hand has a positive expectation. Mucking it
because you often "don't know where you are" is simply terrible poker. Fixating on the weaknesses of your own hand is missing the point
that 7♠5♡, 2♠4♠ and the other hands have a helluva lot more weaknesses, more trouble, than QQ.
The simple fact of being in a troublesome situation is not a bad thing in itself. In fact, "knowing where you are" can often cost
you money, like when you flop quads. You almost always make more money flopping trips when a straight is possible, getting a flush card on
the turn, then rivering quads. Trouble makes you money. If your opponents are in worse shape than you, this is good, not a problem.
A key part of the challenge of developing as a poker player is
mastering the art of troublesome situations. Excellent players squeeze money
out of mediocre players because their decision-making is superior
and because the mediocre ones want to avoid trouble altogether. In Texas Holdem in particular, a lot of the pot equity is seized during times of
trouble for everybody. The most obvious example is when a flop misses everybody. The person with the best no pair is in trouble. The person last
to act is in trouble. Any player who was in the blind is in trouble -- trouble, trouble everywhere. But each of these players has advantages too. Regularly
seizing more than their fair share of the equity that is essentially "up for grabs" is one thing that separates the best players from the rest.
Some of the most profitable hands in loose games are ones that court trouble. In Omaha8, KKQQ with two suits is the sort of hand that loves as many opponents
as possible. When it wins it will scoop a very high percentage of the time. It’s a great hand, but... lots of trouble. It would be completely foolish to fold
it when facing eight loose opponents, but when you continue past the flop, much of the time you are going to be involved in big, action pots. Every card
that doesn’t make your hand might kill it -- but "might" only means might. You will often win with non-nut hands (including top full house).
The hand can be easy sometimes, but it often will make you more money in the more difficult situations.
Just like when Coach John Wooden said "adversity is your friend,"
I’m not suggesting that people should throw rocks at pit bulls just to get in trouble, but I am suggesting that "trouble" is a winning player’s
friend. You want your opponents in big trouble when you are in moderate trouble. You want the money associated with trouble. You want to sensibly get
into trouble situations where you win some and you lose some -- and make a profit.
Trouble is what you make of it.
More on Starting Hands including
Playing AQ Before the Flop and
Pocket Pairs |